Archive for March, 2016

March 19, 2016

2nd Collaborative Game Jam – June 17-19, 2016!

Version 2CoRe Jolts is excited to be hosting the second Bi-Annual Collaborative Game Jam  aimed at the creation of collaborative tabletop games on June 17th-19th, 2016 in Tsawwassen!

We are gathering a group of individuals interested in getting together to form teams and create collaborative games! We will form teams based on shared objectives for the games.  One group might choose to create a short game that can be played during a mediation to refocus participants on problem solving approaches.  Another group might choose to develop a game that allows all members of a family – no matter what age – to participate equally in group decision-making. Or perhaps a few individuals will choose to create a game that requires different forms of communication for a group to successfully manage a task.  The possibilities are only limited by the imaginations of the participants!

Island teamGame JamAt our first Game Jam, participants came from a wide variety of professional backgrounds and interests in collaboration: mediators (in commercial, child protection, labour, family and civil practices), tax lawyers, teachers, university administrators, and students in fine arts, digital games, engineering and law.   The broad range of backgrounds (and game experience) led to fascinating discussions about what sorts of games we’d like to create and why.

In the end, we produced two very different games:  Eruption and Soul Jumpers/Hotel California/Macabre Mansion (name yet to be finalized).

The Eruption team developed a complex negotiation game that required individuals to develop multiple alliances to manage an entire society. The Eruption team seemed to have a great deal of fun with the entire concept, but perhaps this short excerpt of the team explaining the rules about “breeding” amongst families captures the spirit of their game.

The Soul Jumpers group focused on creating a game that could not give rise to the dreaded “Alpha Player”! By limiting the exchange of information, no one player was able to dominate decision-making by asserting greater gaming knowledge.  In the following video clip, Bob Wilson shares the background story for Soul Jumpers.

 

Ben Ziegler was a member of the Soul Jumpers creation team and he provided a great description of the event on his blog, Collaborative Journeys.

If you’d like to try out some commercially available collaborative games in advance of the Game Jam, check out the list Emily Martin and I collected for a CoRe Speaker Series event last fall.

You don’t need to be some combination of mediator/gamer/designer to join us.  If you think it would be fun to develop a game like this, and you can commit the time to work with your team, then you are welcome. There is no fee to attend, but we will collect $50 from each participant to contribute to the costs of refreshments, lunches on Saturday and Sunday, and game materials.

If you’d like to join us, check out additional details at https://corejolts.wordpress.com/game-jam/ or email us at coreclinic1@gmail.com. Register here.

You can read more of my observations about collaborative games here!  And check out Emily’s and my presentation for CoRe here.

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