Posts tagged ‘Jolts for mediators’

January 27, 2014

Plans for 2014

bmanscientistlab“I have always been more interested in experiment, than in accomplishment.” Orson Welles

2014 looks to be a very exciting year around my house.  Professionally, I’m poised to make a big change in order to tackle some long contemplated goals.  I will be leaving UBC Faculty of Law after 14-1/2 years in June 2014, and am looking forward both to the next 5 months of transition time which will allow me to complete some long term projects and to the 6 months of new projects that will follow.  In personal terms, the year might best be characterized simply by saying that all three of my daughters will be travelling to their own new adventures in the far corners of the world (Poland, Ghana and Philadelphia!).  And with my own transition happening at just the right time …  I may just get the chance to visit them there.

CoRe Jolts will be receiving a few jolts from a few projects connected to my transition plans, so you can expect:

  • Posts that reflect the work I am doing with Carrie Gallant at CreativityZone,
  • Development of Impasse Breaking Cards, and
  • A Game Jam!

Join me in any or all of these projects!

Blog posts – MBTI series

In late November, Carrie Gallant and I led a workshop on advanced applications of the MBTI to conflict resolution.  We focused on understanding possible uses of the Step II instrument for conflict resolution practitioners, and on exploring “Jungian functions” in more detail than one normally can in an introductory workshop.  In respect of the latter topic, we specifically looked at the different ways that we collect data and the different ways that we make decisions.  The discussion led me to spend some time over the vacation generating ideas for impasse breaking based entirely in each of these eight functions (e.g. I began with a list of impasse breaking ideas that reflect Extraverted Sensing, then generated a list of tools that reflect Introverted Sensing, etc.).  I plan to share these ideas in two ways: I will blog about each of the eight Jungian functions and ideas derived from an understanding of that function, and I will incorporate many more of the ideas into the first set of impasse breaking cards for the project immediately below.

Impasse Breaking Cards

I have been intending to collect impasse breaking ideas into cards specifically designed for use in mediation, and this is the year I intend to create that deck.  In fact, I have given myself a deadline of March 29th for completion of a prototype because I have committed to present the deck at the NWDR Conference in Seattle!  You can see more details about this project on the Impasse Cards page.  Check out the focus group sessions there and consider joining me in any of the testing sessions in the next two months.

Game Jam

I wrote about my interest in collaborative board games last summer.  And now I’m planning to hold a Game Jam for Collaborative Professionals in order to bring together like-minded, but differently skilled, folks to create more collaborative games.  I’ve set aside May 9th-11th for the event.  If you’re interested in a weekend of fun and creation, save the date!  And let me know that you’d like to attend.

horse_signJolt for Mediators and Mediations:

Since this is a planning-for-the-year post, I’ve decided to offer a New Year’s jolt despite the date.  (I will note that while my planning may have been triggered by the start of 2014, the post comes just before Chinese New Year, so still might pass as timely…)

#3Words Exercise

You may be familiar with the Three Words Concept.  Chris Brogan and C.C. Chapman have each contributed to the idea of coming up with three words as a focus for the new year, as opposed to resolutions.  It was Jason Dykstra’s 2014 post, however, that inspired me to finally take a stab at choosing and blogging about my own words.  I admit, I was particularly taken by Jason’s creativity in applying his words, as opposed to the words themselves.  His approach reminded me of exercises in the use of symbolism or combinational creativity to shake up one’s thinking.  Jason’s word descriptions made it easy to imagine using this exercise as a jolt for mediators and as a jolt for mediation.

For Mediators:

The #3Words exercise can be a jolt for mediators or other dispute resolution professionals in the same way that it is intended to be a New Year’s jolt for anyone looking to shift gears.  Wanting to improve your practice?  Use the #3Words technique for self-reflection to guide your progress.  You might focus on aspects of your work that you struggle with and wish to improve (e.g. self-reflection, listening, silence, etc.) or you might focus on business development and kickstarting an exploration of a new practice area (e.g. connect, system, leap, etc.)

And, of course, there’s no reason you can only think of focus words for the year.  Why not consider focus words for a single mediation?  If you’ve come from a difficult mediation, you’re probably already reflecting to some degree on whether there was something you might have done differently.  Or you’ve co-mediated with someone and observed an entirely different approach that you’d like to add to your toolbox.  And for that matter, what about those mediations where everything seems to happen without any effort on your part: are there aspects of those mediations that you want to carry forward into your next session? Why not think about three words immediately following one mediation that will be points of focus for your next mediation?

For Mediations:

Alternatively, in a mediation (and perhaps in a strategic planning session or when dealmaking), consider a #3Words list as a means of focusing parties on joint goals.  We often assist parties to generate lists of interests or criteria for settlement; why not consider instead a list of three words to guide the discussion, or three words that reflect for an individual party her goals for settlement or his hopes for the future, or three words that capture the type of process that parties wish to pursue in their discussions?  Such exercises might well assist parties to shift gears into a more reflective and problem-solving discussion, and might be easier to launch than a discussion of individual interests where parties are especially distrustful or uncomfortable with speaking directly about their own wishes.

My 3 Words for 2014

It seems appropriate to share my own three words for the year:  Experiment, Delve and Concatenate.  And yes, they are all verbs even if I had to force one of them to be.  For me, 2014 involves doing, so my words are doing words.

  • Experiment

I am not typically shy to experiment, so may not need this word to remind me to do so.  I have chosen it instead to reinforce that experimenting is a positive aspect of my current work life that I want to retain.  I may have to be more creative in developing opportunities to truly experiment outside of the academic world.

Clearly this will be a year to explore, and my list should include a word to recognize that fact.  But explore doesn’t resonate the way delve does.  Delve requires more digging, more extended effort.  I’ll be delving.

  • Concatenate

Much more commonly seen in the form “concatenation”, concatenate really is a verb – just one that doesn’t get much play.  But I love the notion of combining that it evokes.  My professional life has always concatenated a series of ideas, experiments, and explorations, and I am excited to continue concatenating this year!

October 27, 2013

Oh no, please don’t!

“The worst thing that you could do right now is beatbox.”

– The Doubleclicks

stalemateTwo weeks ago I had the pleasure of co-faciliating a workshop on Advanced Impasse-Breaking Tools with long time colleague and collaborator Carrie Gallant.  It was a great chance to reflect on the applicability of ideas across varied contexts since we had a fabulous assortment of participants ranging from collaborative divorce practitioners through corporate tax specialists with lots of variation in between.  What was particularly inspiring to me during the session was hearing the participants readily extrapolate ideas that emerged in one practice area to their own contexts.  What seemed to facilitate these connections was the process of making explicit the intention behind any process choice.  For example, rather than thinking to myself that I should caucus because the parties seem to be reaching a sticking point around making an offer (and that’s what has worked in the same situation with other parties), I can be more responsive to the specific people in front of me if I instead think “Hmmm…  There’s a pattern of resisting that I could interrupt in a variety of ways, including caucusing.  Some of those might have additional benefits, so which one seems best suited to the here and now?”

One topic that generated more discussion during the workshop than Carrie and I had expected was the notion of negative brainstorming – brainstorming what doesn’t work in order to create criteria for what might.  Given the interest from the group in various ways of harnessing negative energy and reactive interpersonal behaviours in seeking resolutions, I decided to post about some ways in which “what not to do?” can be a helpful question.

Jolts for Mediation

1. “What won’t work?” or Capitalizing on the “Listening to Rebut” pattern

Debate2When parties are locked into a pattern of listening to rebut (a useful phrase that John R. Van Winkle uses in Mediation: a path back for the lost lawyer, p. 83), they are not likely to be able to brainstorm ideas jointly.  Rather than reserving judgment, each idea offered will meet with critique and discussion of why it doesn’t work, or silence if the rebuttal impulse is squelched.  The pattern of rebuttal is a strong one in our adversarial culture, and can frustrate attempts at joint problem-solving unless one chooses to make intentional use of the pattern.  Essentially, the mediator, recognizing the pattern of rebuttal, changes the question from “what would resolve the issues?” to “what won’t work to resolve the issues?”  The latter question often generates a fairly energetic list of negatives (e.g. It can’t work if we have to see each other!).  That list, however, can be a great tool for generating criteria necessary for resolution.  (e.g. Any solution will need to minimize or eliminate direct contact.)  Once parties engage with the process of developing criteria from this list of negatives, they are on their way to a solution-oriented discussion, and the mediator can assist the parties to pull criteria and/or interests directly from the negative list.  Working with a white board or other visual aid to generate and translate the list has the added advantage of being a second form of pattern interrupt – it moves parties’ visual focus to the mediator and the lists, disrupting the physical pattern as well as the verbal one.

It’s interesting to note that for participants who work in areas that might be described as dealmaking rather than dispute resolution, this technique struck a different chord.  As one tax practitioner explained it, in his world it is common to describe the perceived barriers to a course of action in order to test whether they are true barriers or simply untested assumptions.  By engaging in a process of examining whether or not the assumed roadblock is a true impediment to the deal, the parties may both discover a more creative approach than if they simply accepted the barrier as absolute.  For that reason, articulating barriers can be a useful exercise where parties are in agreement about what they want to achieve, but are assuming that they can’t get there – or can only get there in one way that isn’t ideal for some reason.

2. Life Goals Analysis

While preparing this post, I was also planning a future workshop on reality checking and hence re-reading (inter alia) John Wade’s 2001 paper on Systematic Risk Analysis.  With musings on negative brainstorming in mind, I read Professor Wade’s discussion of “Life Goals Analysis” a bit differently than I have in the past and realized that the approach he espouses is an interesting variation on the idea of shifting a list of barriers into a list of positive criteria.  In suitable situations, Professor Wade suggests creating a short “life goals” list with a client as a means of emphasizing positive gains rather than dwelling on a negative list of risks.  Where a typical risk analysis approach to client counselling or business decision-making might list the risks if conflict continues, the life goals analysis focuses on the aspects of resolution that might help a client meet broader life goals.  The chart below is clipped from page 21 of Professor Wade’s paper and shows a few examples of how risk analysis might be converted to life goals.

Wade life goals

Professor Wade flags the possible psychological benefit of reframing to positives, noting:

“This switch may find some justification from several psychological studies which suggest that most (not all) people are “risk averse”.  Therefore, any list should express positively what has already been gained by the current offer, not how far the current offer is short of a ‘target’ or perceived ‘entitlement'”.

3. The “I Hate Beatboxing” Jolt

The quotation that heads this blog post is drawn from a song by one of my favourite bands, The Doubleclicks.  As you’ll see if you watch the video embedded below, the song captures the sense of “what not to do” in social situations with awkward pauses, and escalates the question by framing it as “the worst thing that you could do right now” as opposed to just what doesn’t work.  In The Doubleclicks world, “the worst thing you could do right now is beatbox,” but in a mediation, there are definitely worse options.  What happens if you ask the parties – perhaps in caucus – “what’s the worst thing we could do right now?” If you start the list with beatboxing or jumping up and down and squawking like a seagull, then you might at least generate a list that helps break the mood.  You’ll likely also get some ideas that focus on real process choices and that can be used to draw out reasons why the current process is not working as well as it could.  (E.g. Even “the worst thing we could do right now is keep going the way we’re going!” allows for the possibility of a discussion of what needs to change in the process.)

Personally, I can see playing the song itself in a facilitation or classroom setting where things are going awry for some reason and asking “what’s the worst thing we could do right now?”  Just as generating negative criteria can be a method of developing ideas for how to resolve a content problem, generating ideas of worst process choices (or behaviours) can form the basis for jointly exploring new process choices.

Carrie and I have another workshop coming up on November 19th on MBTI Types and Conflict Resolution. The session will be particularly focused on the application of the MBTI Step II tool and will be of interest to anyone interested in type and conflict.  You can see a sample of my thoughts about the Step I tool and conflict on this site.  The session supports the CoRe Conflict Resolution Society and offers 3.5 hours of CPD credits.  For more information, check out our website.  

 

May 17, 2013

Board Games for Mediators

“Don’t be a d**k.” – Wil Wheaton

Who gets pneumonia suddenly just as the weather turns warm and a period of relative calm appears in both work and family schedules?  Apparently, that’s me. I’ve just spent two weeks laid up with pneumonia!  Still not recovered, but sitting up and taking the opportunity to share my (possibly) fever-induced insights…  For much of the past weeks, I have been too weary for much reading, and restricted in television watching by a promise not to get ahead of my husband on anything I’d really like to watch.  Netflix was misfiring on our device and wearing down my patience, so Youtube it has been – and a bizarre marathon of TableTop with Wil Wheaton.  For those readers unfamiliar with TableTop, the show is remarkably simple in concept: Wil Wheaton (now primarily an internet celebrity, but for older folks often better known as young Wesley Crusher on Star Trek: The Next Generation)  plays tabletop games with his friends (usually other internet and television actors, producers, writers, etc.) and introduces viewers to a wide range of cool games in the process.

No doubt occurring to me as a rationalization for my odd compulsion to watch every TableTop episode in order, I started thinking early on about the potential value of the various tabletop games played on the show for conflict resolution purposes.  And lo and behold, there really are quite a few that lend themselves to such consideration!  I’m going to concentrate here on two games that illustrate two different categories of possible interest to mediators:  Dixit – a game about understanding indirect communication (through a wide range of skills); and Pandemic – one of many collaborative games that require teamwork and joint problem solving to have any chance of winning.  There are many other examples of each of these categories of games, of course, but these two happen to have been featured on TableTop which allows me to link to a more detailed explanation – and they’re really fun!

Jolts for Mediators (and possibly for Mediation?)

dixit-odyssey-8n7jgji1. Dixit

Dixit is an award-winning European card game that I’d never heard of before my TableTop marathon.  It’s remarkably simple in concept. Each player starts with 6 cards with artistic images on them.  Players take turns being the Storyteller.  The player who is the Storyteller chooses a card from her hand and lays it down on the table face down, giving a short descriptive phrase that might allow others to identify the card.  Everyone else also lays down a card  – one that they think is most likely to fool other players into thinking it was the Storyteller’s card.  The cards are shuffled, turned face up, and each player places their bet as to which card was the Storyteller’s. The Storyteller scores points only if at least one player, but not all, chooses her card.  Others score by choosing the right card and by having votes on the card they played.

dixit_cardsIIHere’s a simple example:  Suppose the Storyteller played the second card in this set (the books) and gave the description “From above”.  Players might well choose photo 1, 3 or 5 instead – depending on how they understand the description.  So in essence, success in the game relies on the following skills:

  • Reading any clues from the Storyteller’s tone and body language
  • Interpreting the clue through the lens of the Storyteller (which means really listening to the clues a person gives from one round to the next and developing a sense of how they interpret visual images)
  • Fooling other players by selecting cards that you believe they will see as matching the description (which means, again, understanding the lenses that others bring to the game and speaking to their worldviews rather than automatically and unconsciously choosing according to your own)
  • As Storyteller, communicating to some, but not all of the people in the room (by utilizing clues that one or two people will recognize, but that you think at least one other will not).

It seems to me that each of these skills are closely connected with strong mediation skills, particularly the need to recognize and speak to different worldviews and backgrounds, and to do so consciously and with awareness.  One could certainly play the game without doing so, and I am sure that many players do approach it fairly unstrategically, but what a great warm-up/practice of conscious skill development when one is deliberately focused on that aspect of the game!

I can imagine utilizing the game as a pattern interrupt in a conflict resolution skills training workshop.  Allowing the participants to debrief the skills utilized and to practice them consciously could provide a great reinforcement of discussions of varied lenses, cultural differences, etc. while changing the rhythm should students reach a point of low energy or discouragement with the speed of their skill development.

The game is so simple that I suspect that in the right setting one could play a single hand (or a couple of hands) in an actual mediation to introduce a discussion of communication challenges.  Again, a pattern interrupt aimed at stimulating reflection on and discussion of the process as opposed to the content of the mediation.  Most tools that effectively shift parties to a discussion of process can be effective in breaking impasses based on positional posturing, and I suspect that Dixit could too.

If you’d like to watch the TableTop episode on Dixit, here it is.  Watch Casey McKinnon’s play, in particular, for a great example of explicit strategizing about clues that will communicate with one but not all players.

Pandemic2. Pandemic

This one is a bit “on the nose” for my current bout of pneumonia, but my daughters have kindly indulged me by letting me play multiple rounds with the intention of eradicating pneumonia (and three other diseases) from existence!

Pandemic is one of a wide range of collaborative board games.  Players are trying to wipe out 4 diseases that spread quickly throughout the world.  Each player has a different character who has different abilities.  Only by working together, and strategizing carefully do players have the slightest chance of winning the game and curing all 4 diseases.  There are three ways to lose the game, and only one to win.  Very difficult to win even at the simplest level of play with only 4 epidemic cards in the deck, and almost impossible at the highest levels!  But oh so much fun!

I love Pandemic because I love the way it brings people together to focus on problem-solving.  It very quickly feels like that moment in a mediation when everyone transitions from positional gamesmanship to solution-oriented communication. Gaming scholar, Carly A. Korucek, captures much of my reaction to Pandemic in her description of playing the game for the first time and her thinking about the culturally celebrated model of competition in games of all sorts.  Here’s a fairly lengthy quote from her blog, Casual Scholarship, that provides a gaming scholar’s insight into collaborative gaming:

I was impressed by Pandemic. Sure, it was fun, but I was more impressed by the effect it had on those of us playing. We weren’t just sort of working together, we were painstakingly thinking through the ramifications of every possible move for every player. At some points, we plotted out series of actions involving 3 or 4 players’ turns. We were sucked in. When we — all of us — lost, there was swearing and shouts of disappointment.

The point I want to suggest here is that playing collaborative games can be a very different experience than playing, well, most other games, which pit players against each other, either individually or in groups. In the realm of boardgames, games like checkers, Clue, Sorry, and other household names encourage players to compete directly with each other. This model is so established that when I ask people if they can think of any collaborative games, they often draw a blank.  …

In writing about the history of competitive video gaming, I have been thinking a lot about  models of play that aren’t based on competition among players, not because they are prevalent, but specifically because they are obscure. The fetishization of individualized competition in much of gaming shouldn’t be seen as either natural or neutral. Our investment and interest in the successes of individual gamers is part of a system that broadly values individual achievements and may, even in the case of corporate- or team-based achievements, give credit for success to individual actors rather than the collective involved.

Professor Korucek makes an important point when she notes that individual competition is neither natural nor neutral.  Competition is a value embedded so deeply in our culture that we don’t even question it.  We celebrate the most competitive individuals and strive to instil competitive drive in our youth, even while suggesting that we should all cooperate.  To quote a favourite song from Todd Snider, Ballad of the Kingsmen:

…First grade where they teach the kid pride
They tell him he’ll need to thrive,
In a world where only the strong will survive,
So he’s taught the art of more
To compare to and to keep score Monday thru Friday while
He stares at the floor til’ Sunday they make him go to
School once more only this time they make him wear a suit and a tie
And listen to some guy who claims to know Where people go
When they die tell him that only the meek are gonna inherit the earth…

In this context of unexamined competitive values, collaborative games like Pandemic are important in that they are every bit as fun as any competitive game you can name, and they reward wholly different values than games based on individual victory – the values that underlie all collaborative decision-making processes.  Of course, cooperative games were an education buzzword when I was a teenager, and they have been part of many children’s programs at least since then.  But, as Professor Korucek comments regarding video gaming, competition has remained the norm in much the same way that competitive bargaining remains the expectation when people sit down to negotiate.  The challenges that so many in the justice field have written about in shifting dispute resolution culture (and perhaps especially legal dispute resolution culture) to create space for collaborative approaches are the same challenges that any game designer faces in creating a collaborative game – we have unconsciously adopted competitive values from virtually all aspects of our culture and assume that competition is a universal norm, making collaboration risky.  This normalizing of competition has led us to simply not think of games as being collaborative unless they are didactic and offered in school to teach young children about cooperation.   Well, happily that is changing and games like Pandemic may just be a little wedge in the dominant culture of competition.

Pandemicg01t04How to introduce Pandemic to mediators, and maybe even sneak it into a team-building setting or other collaborative process?  Try playing Pandemic at a mediators’ retreat, or (and I would love to be invited!) at a monthly mediators’ gaming evening.  And introduce it to your families and friends to spread the word about collaborative gaming.  And yes, perhaps in the right setting, you could even use the game in a long term facilitation.  I’m thinking here of longer term work with families who need to learn (or re-learn) how to work together and might need to include pre-teens and teens in that process.  Playing a game might be a “homework” assignment to help the family prepare for a joint problem solving session.  Or similarly imagine the game used as part of work with family members planning around a loved one’s illness.  I found it remarkably therapeutic to name the red disease ‘pneumonia’ and set our to eradicate it as quickly as possible; others might find similar moments of unexpected lightness in bringing caregivers and family members together to defeat cancer or dementia.  (I think of dementia, in particular, as I look forward to Don Desonier’s upcoming CoRe Talk about working with families planning around dementia, but any illness might be equally appropriate). Likewise, workplace retreats and workshops aimed at building teamwork and increasing collaborative problem solving could be an appropriate situation for a game of Pandemic.  In many such events, games of one form or another are already normalized as part of team building.  I know I’ve attended a number of firm/faculty/workplace social events that involved competitive games. Doesn’t building an event around a game in which the whole team wins or loses more closely match the real workplace ideal of competing together than pitting half the group against the other half?

Here’s the TableTop episode on Pandemic.

And to circle back ever so briefly to the potentially obscure quote that led off this discussion, one of Wil Wheaton’s further contributions to the betterment of the world (beyond providing inspiration for collaborative gaming and mediation skills training) is the naming of July 29th (his birthday) as Don’t Be a D**k Day.  Simple message, but definitely one that will resonate with many mediators.  Personally, I plan to schedule mediations on July 29th whenever I can simply so I can declare at the outset that it’s Don’t Be a D**k Day and that the main ground rule for collaborative problem solving is just that simple.